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Luke Smith delivered the third and final piece to his epically long Director's Cut, a series of blog posts that provide unprecedented insight into the Destiny 2 development process at Bungie. For many, fans were anticipating part three for the PvP updates, an aspect of the game that has been lacking for quite some time. The real meat of the PvP discussion begins in full in Part 3, where Smith acknowledges that while Destiny 2 continues get to tuned behind the scenes as well as new pinnacle rewards, there's a lot to this side of the game that is missing. As he points out, there hasn't been a new permanent game mode, game modes from the first game are still missing in action, and there isn't a public facing Crucible team to communicate directly with. As such it became a mode that didn't have a lot going on, even if most were wondering what direction it was going in.
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Destiny 2 Trials of Osiris is back again after yet another matchmaking fix | GamesRadar+
Bungie eliminated skill-based matchmaking for most PvP modes in Destiny 2 a while ago, but it's trying out new balancing tweaks in this week's Iron Banner. Update: Bungie is rolling back some of its team-balancing changes after they created some problems in Destiny 2 's Iron Banner event. The developer tweeted that the balance tweak, which affects how players are divided into teams in PvP matches, was interacting badly with groups of players joining the mode and not joining them into games. To address issues where some fireteams were unable to launch into Iron Banner, we will be restricting Lobby Balancing updates that were released yesterday to Iron Banner: Freelance. We will continue monitoring these changes, and will provide additional updates when available. The changes are still in place in Iron Banner: Freelance, the playlist for players joining the mode solo, so you'll still get a chance to see the balancing changes in action this weekend.
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The latest Destiny 2 is getting an update for its Crucible game mode that should make team balancing more even. Fortunately, Bungie was finally able to resolve the issues with Trials of Osiris and bring the mode back online last week. Bungie also recently fixed the drop rate of the Eyes of Tomorrow Exotic rocket launcher after the studio discovered that the bad luck protection for the weapon was not working as intended. The latest update now targets balance changes to the Crucible mode.
That's twice the amount of people playing Strikes, Nightfall, Raids, or Gambit. For comparison, if we look back at July of , the PVP population was k, less than half of what it is today. So while there was an increase, it should also be considered that this is a new season where everybody is trying to hit the new max power level.
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